- Modifié
benzsuankularb

- 18 juin 2018
- Inscrit 21 mai 2017
I want to create afterimage effect of the character.
So my approach here is to snap the Spine character to a texture then spawn it as trails.
From here, How can I snapshot SkeletonRenderer to texture?
Or any approach doing after image effect using Spine's Unity Runtime. :think:
- Mitch a écrit
2) Optimize a bit of the math for scaling since I wasn't using scale keys
Can you explained more about scale optimization
Mitch a écrit3) Most importantly updating frames based on distance from camera.
Is this means completely disable animation when far from the camera?
Thanks a lot.
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Is there any Shaders or techniques to add border to SkeletonRenderer?
Draw order appear buggy blink and strange.
When there're multiple AnimationRenderer in same Render Layer, Order in Layer and Z position, Within camera render area.
Without overlap each others and any RenderSeparators.
Anyone found this issues??
25 Sep 2017, 21:24
Update :
I found that strange blink only happened in some slots in Renderer.
And those parts come from second sprite sheet in the atlas data.- Modifié
How to know SkeletonPartsRenderer slot name it's rendering.
I want to figure this out so I can rearrange the order in layer for difference animation.
PS. Typo in topic "RenderPartsSeparator" to "SkeletonPartsRenderer"
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