slamtwo a écrit@[supprimé] how many time does it took you to rig and animate this ?
hi buddy, I spent more than five hours for rigging.
RustyRenegade a écritHoly crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.
That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.
Cheers mate
It's too much for me praise. but thank you, RustyRenegade
zielok a écritWow, this is very good!
Thanks, dude~!!
Xelnath a écritThis is goddamn amazing!
Thank you!
Kam ChowChow a écritreally nice animation on the face!
pretty cool to see some sketch like this in motion!!
And yes, very smart to use a "facial board tool"!!
Thanks to sharing this
No problem dude. thanks!
amcleod a écrittocevenzro, this is awesome. Really nice work!
Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.
Sorry for the delay in getting back to you. 'Bone 27' purpose was to assist when a face is moved from side to side. But while the rigging work, I have found that it isn't necessary. So you can ignore it.
ihearmonkeys a écritThis is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. 🙂
Thank you dude!!