kxs @Nate, it't still impossible to edit scale factor and rotate manually. The editboxes sometimes mess entered values. Spine v.3.0.07
Fran90 Hi, I have a problem with the installation of the last spine version (3.0.07) I don't know what to do, because every time An unexpected error message appears after the download. Can you help me, please? Thanks a lot!!
Nate kxs, we're working on that. If you choose Local axes it should work better. Fran90, please see this thread: Spine 3.0.05 -> 3.0.07 update fails.
puzzler Nate, why Spine loading is so slow? I have Photoshop, Visual Studio and other software - loads in 1-2 seconds ... Spine takes about 10 seconds to load, why?
Fran90 Nate a écritkxs, we're working on that. If you choose Local axes it should work better. Fran90, please see this thread: http://esotericsoftware.com/forum/Spine-3-0-05-3-0-07-update-fails-5722 thanks 🙂
obidobi Nate a écritI admit I haven't investigated polygon packing yet. Of course it's possible and I would definitely like to have it. I found this MIT licensed project last week that does polygon packing. https://github.com/Jack000/SVGnest The only problem is that it's written in in javascript and not java 🙁
Nate That is pretty neat! Handles even more complex cases, since we are all convex and aren't SVG (no curves).
sevdanski I think I have the same problem as puzzler. I updated to to V3 today and every time I launch it downloads the latest build - v3.0.0.8. I've tried manually setting the version rather than having it on "latest" but there was no change.
majzim Shiu a écritVery cool Hwadock! 🙂 I know the question "how did you do it?" will be asked. So here is a Spine project you guys can take a look at to see how to do it. I opened the spine project but i still dont get how you skewed the image in spine? :think:
24andahalf majzim a écrit I opened the spine project but i still dont get how you skewed the image in spine? :think: Change the scale of the parent bone. then when you rotate the child bone the image appears to be skewed. Oh man this is so cooooool! We did something similar in a project last Spring but it took so much more work to get an effect that didn't look this slick. I'm likin this 3.0 so far 🙂
kwarn41 i work with the 2.1.27 for an html5 project. Can i update to the 3.0.7 ? the html5 runtime is ok for this new version ?
Erika Hello guys, how many of you did join the global game jam? I'm jamming right now, a perfect time to discover bugs! lol. New bug I found: I tried to set a bone with images and other bones attached to mirror it, when I try to pose it spine freaks out. Video:
petar but this is outrageous! why couldn't you leave the flipXY function for compatibility purposes!?! we are in the middle of game development and now all of our animations are screwed! we had to revert to 2.1.27 and we can't use the new stuff from v3! :bang:
wiwing Hi, I have a problem with spine export function especially when exporting spine from command line and btw I'm using mac. Usually my team export all the spine assets using automated python script thus we need to use spine CLI to export things, everything is fine until recently I've updated the spine app to v3.0.08. When exporting spine using CLI, the width and height data in the JSON file is always 0 and I don't know why. But when I try to export without CLI, the width and height is exported correctly in the JSON file. Reverting back to previous version can fix this but some of my spine projects have already upgraded to v3.0.08.
nschnepf I apologize if this has already been covered, but I just installed the current version on my system (32 bit XP). It installed without issue, but when I attempt to launch the application the program never starts. No error messages, just complete lack of activity. Is there an error log that I could check? Or are there any other suggestions?
Hinidu Hi, we have a problem with the CLI exporter: some attachments are consistently getting width and height equal to 1 if we run export from CLI, but if we run export on the same project from Spine itself then everything is fine. I reproduced it with 3.0.07 and 3.0.09 on Windows. There was no such problem with v.2.