使用当前最新版的SPINE和SPINE-UNITY,在SPINE中制作的物理效果在UINTY中的表现有差距,并且当我尝试调整SkeletonAnimation 组件中的 Physics Inheritance 设置时,无论调整为任何数值,对物理模拟都没有任何影响,似乎这个参数没有起到任何作用
Using the latest version of SPINE and SPINE-UNITY, the physics effects made in SPINE are not performed the same in UNITY, and when I try to adjust the Physics Inheritance setting in the SkeletonAnimation component, no matter what value I adjust it to, it has no effect on the physics simulation. It seems that this parameter does not play any role.
Physics constraints behave inconsistently in the editor and Unity
在使用 Spine 和 Spine-Unity 时,物理效果在编辑器和 Unity 中表现不一致的问题可能与多个因素有关。首先,确保您使用的 Spine 和 Spine-Unity 版本是最新的,并且它们彼此兼容。其次,物理继承设置在 SkeletonAnimation 组件中可能需要根据具体的物理模拟需求进行调整,但如果没有效果,可能是由于其他设置或代码逻辑的影响。可以尝试查看相关的更新日志或文档,确保所有设置和代码都正确配置。
如果问题仍然存在,您可以尝试查看是否有相关的更新或补丁可以解决此问题,或者检查是否有其他用户遇到类似问题并找到了解决方案。
经过几次测试,我个人感觉一部分原因是在unity中“限制”这个参数和SPINE中的效果不同导致的,将这个值拉高几倍后导出到unity才能得到接近的效果
After several tests, I personally feel that part of the reason is that the "limit" of this parameter in Unity is different from the effect in SPINE. You can get a similar effect by increasing this value several times and exporting it to Unity.
请问这是什么游戏呀,做的很棒,想关注一下这个游戏
yugutou
谢谢,正式名估计叫《弹逆姬》了,还没steam页面,有兴趣可以关注下B站 https://space.bilibili.com/149192
@Psyber Unfortunately I don't wuite understand what the video is trying to show. The SkeletonAnimation
setting Physics Inheritance
determines how much GameObject Transform movement is forwarded to the skeleton. I see no GameObject Transform movement in the video though.
You are saying you're using the latest Spine Editor and spine-unity runtime version, but I doubt that you mean 4.3-beta. Do you mean Spine Editor version 4.2.43 and spine-unity runtime version package 2025-05-16 (version 4.2.106 in the Unity Package Manager)?
@Psyber Thanks for the additional information. Apart from different frame-rate in Unity vs the Spine Editor altering physics play-back slightly, there should not be massive differences between both. Could you please send us a minimal Unity project and the problematic Spine project which still shows this issue? You can send it as a zip file to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context. Then we can have a look what's going wrong.