abuki We have a fairly complex track setup for the main characters, playing multiple animations in different tracks. And now it looks like when on one track the animation is interrupted and mixed to another that does not have keys for the bone the previous had, the pose for the bone is kept instead of mixing to the setup pose. Which should be the correct behavior, right?
If two animations are on the same track, then mixing out an animation by starting another one will mix out the changes of this animation if there is no key in the second animation. If there are animations on lower tracks, it's not mixed to the setup pose but the lower track will show. It's the same with the empty animation, which has no keys and mixes out the preceding animation, but does not apply the setup pose (which would be strange, overriding everything on lower tracks). If you want to mix to the setup pose on higher tracks overriding lower ones, you need to set a key identical to the setup pose, and have Animation clean up
disabled in the export settings (otherwise these setup-pose keys will be removed again automatically during export).
abuki Which should be the correct behavior, right?
This sentence was a bit ambiguous. What do you assume to be the correct behaviour?