Hi
My goal is to apply a blur effect to objects with SkeletonAnimation and have the ability to animate this blur effect in and out at specific moments during the game. Each object should be handled independently to allow separate control of the blur effect.
I tried using a custom URP Sprite Unlit graph shader with blur logic (simple texture UV offset), but it only blurs the sprite within the mesh. The edges of the mesh remain sharp and unaffected.
My shader graph:
Sub graph:
Do you know how can I fully blur spine object?
Thanks