• Runtimes
  • I don't know how to make a spin-based visual novel

Unity is only engine has succeeded in controlling the results of making spine
Other than that, it's an ability that's not even basic

Even if I try to make a line with a fungus, I don't know how to move from scene to scene

It's ridiculous that you can't just try to change the name by copying the scenes where some scenes are moved and others can't

I'm not like I want a great shooter
I just want to be able to call up spine on the spot and be able to control and show the text easy

Every visual novel engine easy to use getting difficulty goes Hardcore -if i trying put spine in it

I don't even know what to bite because I've been full of poop cheeks for weeks because of the scene

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Creating a visual novel using Spine animations in Unity can be challenging, especially if you're new to both tools. To integrate Spine animations into a visual novel, you can use Unity's capabilities to control animations and display text. Start by familiarizing yourself with the Spine-Unity runtime, which allows you to play Spine animations within Unity. You can refer to the spine-unity documentation for guidance on setting up animations. For scene transitions and text display, consider using Unity's UI system to manage text and scene changes. You might also explore Unity's scripting capabilities to automate scene transitions and text display, which can be done using C# scripts. If you're struggling with scene management, ensure that your scenes are correctly set up in Unity's build settings and that your scripts handle scene transitions properly.

@rmx Sorry to hear you're still having troubles. You might want to ask on the developer forums of the Fungus thirdparty asset how you can react to their events and use other visualisation options like Spine skeletons.