Hi,
I’m currently experiencing an issue where the Time ms for Skeleton Animation and Renderer components is disproportionately high compared to the number of calls. In previous and following frames, or when looking at average frames, I notice that even with more calls, the Time ms is lower. However, occasionally, I see sudden spikes in Time ms, and I’m curious if there might be any potential causes for this behavior.
I’m wondering if I might be doing something wrong, or if there’s a way to better track and identify this issue. I’ve tried disabling objects that use Skeleton Animation the most and added debug logs to track initialization and update processes in the Skeleton Animation component, but I still can’t pinpoint the problem. I’ve also experimented with changing the Advanced settings in the Skeleton Animation component, but it hasn’t made a difference.
Could you provide any guidance or suggestions on how to approach and resolve this?
Thank you