The Spine Runtimes cannot be placed on the Unreal Marketplace because they are licensed under the Spine Runtimes license, not the Epic Content License. Therefore, you cannot include the Spine Runtime directly in your project for distribution on the Unreal Marketplace.
If you want to sell an animation on the Unreal Marketplace, the user who purchases your animation will need to install the Spine Runtime themselves. You can provide instructions on how to install the spine-ue4 runtime in their Unreal Engine project. Here is a brief overview of the steps they would need to follow:
- Download and install Unreal Engine.
- Download and install Visual Studio or Xcode, depending on their operating system.
- Clone the spine-runtimes Git repository or download the latest version as a ZIP and unpack it.
- Add the
SpinePlugin
to the PublicDependencyModuleNames
in their project's Build.cs
file.
For detailed instructions, they can refer to the spine-ue4 Runtime Documentation.