I assigned a custom material to Spine in Unity.
However, when I copy this character and change the value of the material, the values of all copied characters change.
This is because the materials in the characters are the same.
I want each copied character to have its own material. How can I efficiently have each character have their own material? Is there an internal function or C# code provided by Spine?
I think there should be a separate function for situations like mine, but it's hard to find.