Hi Team!
When the low-res textures are on spine while it fetches the high-res texture addressables, I see the image rendered incorrectly. But when enabled the "Straight Alpha Texture" on the material, such issues arent appearing anymore. Also this issue not happening when high-res texture is loaded even with "Straight Alpha Texture" disabled. I'm on Linear colorspace & building for WebGL platform.
Is it because on-demand loader generates low-res textures with straight-alpha mode ?
How can I tackle this?
Thank you