Hello.
When I Use RenderExistingMesh Component, I noticed that GC Alloc is occurring every frame.
When calling sharedMaterials, using GetSharedMaterials can avoid GC Alloc.
Material[] parentMaterials = referenceRenderer.sharedMaterials;
(Line136, RenderExistingMesh.cs)
I'm sorry if my point is wrong.
Thank you.
Using version.
Unity 2022.3.27
Spine 4.1