Hi,
We have a diver character with physics constraints but the physics behavior isn't the same in Spine Editor and Unity when you rotate the character. In the following example, I've rotated the diver by 180° both in Spine and Unity before doing the translation.
In Spine:
In Unity:
Notice how the physics is applied in the wrong direction when the character is rotated (when the character is facing right, meaning we didn't do any rotation, physics works as intended)
Physics inheritance is set to 1 in both translation and rotation, and "movement relative to" is null
Are they other parameters that we missed that could fix this ?
Thank you in advance !
Runtime information
Spine version is 4.2.27
Unity spine runtime is the latest package on your website (updated 2024-05-29)