Hello, I'm conducting R&D on Spine shadow casting.
I'm trying to create a Spine shadow using a Light2D object, but it doesn't appear even when I turn on Cast Shadows.
Is it possible that the two are incompatible??
I am using Spine 4.2 and have applied Spine's Material as Universal Render Pipeline/2d/Spine/Skeleton-Lit to the URP 2D environment.
If it is compatible, I would appreciate it if you could explain how to use it.