Problem statement
After Spine have updated seems that slots now being removed in the Unity for optimization if slot have 0% opacity?
So problem is - I created a slot to which I will use clipping mask, after that I change slot opacity to 0% and in unity clipping mask started to clip the all slots that was above over this slot
and it totally fixed for me if I add additional slot with 100% opacity over slot of 0% opacity
Also issue with clipping mask, suddenly if I make 0% of opacity for slot with clipping mask - clipping mask will not work at all
Runtime information
Tell us your Spine Runtimes version.
4.2