Hey, when I change the speed of my game at runtime by setting the time scale, I get this error. The time scale is 10.
There is another post that refers to this problem
https://en.esotericsoftware.com/forum/d/18468-nan-error-within-spine-code
ArithmeticException: Function does not accept floating point Not-a-Number values.
System.Math.Sign (System.Single value) (at <dc753a1061284f8e971ee88ee4826eee>:0)
Spine.ScaleTimeline.Apply (Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList`1[T] firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction) (at ./Library/PackageCache/com.esotericsoftware.spine.spine-csharp@b41e9377bb/Animation.cs:786)
Spine.AnimationState.ApplyMixingFrom (Spine.TrackEntry to, Spine.Skeleton skeleton, Spine.MixBlend blend) (at ./Library/PackageCache/com.esotericsoftware.spine.spine-csharp@b41e9377bb/AnimationState.cs:435)
Spine.AnimationState.Apply (Spine.Skeleton skeleton) (at ./Library/PackageCache/com.esotericsoftware.spine.spine-csharp@b41e9377bb/AnimationState.cs:246)
Spine.Unity.SkeletonAnimation.ApplyAnimation () (at ./Library/PackageCache/com.esotericsoftware.spine.spine-unity@b41e9377bb/Runtime/spine-unity/Components/SkeletonAnimation.cs:260)
Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) (at ./Library/PackageCache/com.esotericsoftware.spine.spine-unity@b41e9377bb/Runtime/spine-unity/Components/SkeletonAnimation.cs:239)
Spine.Unity.SkeletonAnimation.Update () (at ./Library/PackageCache/com.esotericsoftware.spine.spine-unity@b41e9377bb/Runtime/spine-unity/Components/SkeletonAnimation.cs:219)