Hello,
I've been thoroughly enjoying using Spine in Unity and am delving into the timeline extension for cinematic sequences. Which leads into my question:
In edit mode, scrubbing the timeline between two blended animations on the same track will show a preview in the scene, but will omit any clip blending / animation mixing. Is this expected behaviour?
For more context, the GIF above shows the correct runtime behaviour, then the editor preview with the issue, and then the approach at finding an alternative by trying to scrub in play mode.
Thanks for your time