Harald
Thanks Harald!
For the positional offset, I found that it is related to the game window configuration. If I have a game window with a Fixed Resolution, let's say 1920x1080, then the issue doesn't occur. But when I configure the game window to just have an aspect ratio of say 16:9, then it does happen. So since this is an editor thing...it could be safe to ignore, maybe? I haven't tried it on a build.
I recorded the sample scene where I turn the render texture component on/off with a 16:9 aspect ratio game window. You can see a slight shift in position from left to right during toggling, and after I resize the game window while keeping the same aspect ratio, the shift goes up and down.