Hi!
I'm in the process of defining what will be the animation pipeline for our next project.
We'd like to achieve a hybrid Spine/traditional animation style. I was wondering what advice you could give me in order to import and integrate traditional animation sprites into Spine.
Some questions that come to mind would be:
- What's the best way to import a set of animated sprites into the timeline?
- How should I approach the creation of oriented animations (i.e.: walk_N, walk_NE, etc)?
Any answers and suggestions are really appreciated. Also, if there's any tutorials you think I'm missing/needing, just point me towards them. I've used Spine for developing commercial games in the past, so I'm well versed in the standard Spine pipeline. It's just that I stopped using it in 2019, as our latest game didn't really use Spine.
Thank you all!