• RuntimesUnity
  • Adding Fill to UniversalRenderPipeline/Spine/Skeleton Lit

Hello,

in my project i am using UniversalRenderPipeline/Spine/Skeleton Lit shader. Shadows & lightning works fine. But i want to add some fill effect with a custom color, when character is attacking/getting dmg etc.

Before i added lightning i was using Spine/Skeleton Fill and properties "Fill Phase" and "FillColor" don't exist in new shader.

Properties "Light Color" and "Dark Color" don't work as expected.

I am new to Shaders & ShaderLab, so my question is - is it easy and possible to make this 2 shaders combine?

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    matitek Properties "Light Color" and "Dark Color" don't work as expected.

    Are you sure that you configured the SkeletonAnimation component accordingly as well for Tint Black? You need to enable Tint Black in the Advanced section of the component Inspector. Then when you enable Tint Black at the Material and set Dark Color to red, it should look as follows:

    Ah shit, i've missed that TintBlack in SkeletonAnimation. Thank you very much.

    No problem, glad to hear it helped. 🙂