• RuntimesUnity
  • Artifacts in Unity with Straigh Alpha Image

Hello!
The spine graphics in my project appear with this artifacts. All of them.

I have been looking into your documentation, but I'm not able to fix this.
The SkeletonGraphic shows this error, but as far as I know, I am exporting the files as Straight Alpha.

Here are the settings:








If you require any other setting just say so!

I hope you can help me solve this.

Oriol

    Related Discussions
    ...

    @OriolEz You're using SkeletonGraphic, so the materials next to the skeleton assets like 14_Prism_Material-Additive are not used, but instead the ones at the SkeletonGraphic component are:

    So it's the assigned SkeletonGraphicDefaultGrayscale, SkeletonGraphicMultiply and SkeletonGraphicScreen which seem to have Straight Alpha Texture disabled.

    You could either modify the original materials that come with the spine-unity package, or create straight alpha copies of them accordingly and modify the copy instead.

    It was indeed that... I knew it had to be a random check that I didn't see.
    Thank you very much!

    Glad it helped, thanks for getting back to us!