• RuntimesUnity
  • Spine Unity Runtime Not Clearing Old Events

Using: spine 4.0.64
Runtime: spine-unity 4.0 2022-09-26

I can't update to latest version 4.1 because my project in Unity is too deep and the processes are too strict already, so I can't update without breaking everything.

The problem:
I use the spine events to setup my animation events in Unity

If I remove the animation event from spine and export again to the same directory in unity:

Unity updates everything (I see it in console changes):

But the removed animation event stays:

This ruins the process I used to have on the runtime version (spine-unity-4.0-2021-08-12). That version used to clear removed events and properly sync up everything.

I, thankfully, reverted to the old version mentioned above, but I had to let you know about this.

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5 jours plus tard

Harald

That's great! Are there any goals to update the version for 4.0?

Because 4.1 broke my unity project last time I tried to update...

My project was created on 4.0.xx

    AHAKuo Unfortunately, we no longer update the 4.0 runtime, so if you want any 4.1 fixes to be reflected in the 4.0 runtime, you will have to merge the changes yourself. The difficulty of the merge will depend on the fixes, but I think it probably shouldn't be too difficult since only one file is changed in the commit Harald linked to.
    If you try it and it doesn't work, please let us know.