Hi Spine2D team. I use Spine animation in my unity programe, but there are some problems. I hope you can help me. Thanks a lot.
First I use Spine 4.0 runtime and Unity version is 2021.3.19f1
- I create a prefab(SkeletonAnimaiton) by Spine SkeletonData and I want to change the play scale of animation by "Time Scale", but no matter how I adjust this value, it has no effect in runtime. I can only change the Unity engine's TimeScale, I wan't do that.
- Here is my spine character, he can blink his eyes. (ScreenShoot 1)I change attach Region's visibility to achieve this. And I use Unity material stencil to cut a part of this character in games. well. boom! when the character blink his eye, the prefeb change the spine material to (material) and the new material's stencil comparison is different with default instance material, so the character is blink like a star XD, you can see Video 1.I try to cancle attach Region in animation by spine editor and everything looks like right.
ScreenShoot 1:
Video 1: