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  • 4.2-beta status update

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@Milerael We have just pushed integration commits of 4.2-beta physics and 4.2-beta skeleton loading to the repository for spine-csharp and spine-unity. Please note that this does not yet include automatically applying GameObject movement to Spine's physics yet, this will be added later. Nevertheless, you should now be able to import and play back your PhysicsConstraint-driven 4.2-beta skeletons in Unity.

New spine-unity 4.2-beta packages are available for download here as usual:
https://esotericsoftware.com/spine-unity-download#spine-unity-4.2-beta

Related Discussions
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I can't wait to have monogame runtime!!!

4 mois plus tard

@Nate Hi!
Is there any update in monogame/fna runtime with physics?
best

4 jours plus tard

@eprime Sorry to say that the monogame runtime is not yet ready. Unfortunately we have been facing some issues recently which we could not resolve as quickly as we would have liked to. Nevertheless rest assured we're on it, so hopefully you will see some updates soon.

    Harald
    Thanks for the information, do you think it's possible in six months, let's say September?

    @eprime While we usually don't provide any ETA, it will hopefully be done much earlier than September, otherwise something has gone wrong very unexpectedly.

      @Harald very good!!! Of course I know that unexpected events are just around the corner, but knowing that it will probably be released by/earlier September allows me to better plan development. A thousand thanks

      Harald @eprime While we usually don't provide any ETA, it will hopefully be done much earlier than September, otherwise something has gone wrong very unexpectedly.

      @eprime We are done adjusting the spine-csharp and spine-monogame code and examples accordingly for 4.2 and physics constraints. As you can see, we've kept our word and are done before September 😉.
      Please let us know in case you encounter any problems with the new integration.

      In the meantime: Happy Easter Holidays! 🙂

        Harald
        YOU ARE AWESOME!!!!! Definitely beyond expectations!
        Happy Easter Holidays you too!

        Harald
        For now I have test all the example in monogame and I'm going crazy with happiness!
        within a few days I'll migrate the code from monogame to my project that uses FNA, I can't wait! A thousand thanks!

        @eprime Glad to hear, thanks for your kind words! 😃

        @Harald @Nate
        here I am with a new update
        I migrated monogame runtime to FNA with copy paste, and works with physics! I'm happy as a child at Christmas.