Hello,
Does Spine have a built-in method to make all animations have the same minimum Y- position?
For example:
My character's Idle animation is just on top of the line in Spine.
But a chunk of my characters shoes dip below the line in her walking animation.
Because of this, when I position my character perfectly on the ground in Unity, part of her shoes disappear into the ground when her walking animation plays.
I was wondering if there's a simple way to avoid this so that my character will always stay perfectly on the ground in Unity. Is the only option manually animating everything to be on the 0 line in Spine. Any guidance or advice would be greatly appreciated!