Hello,
I have a problem and I could not find any explanations for its cause. Basically, I have some objects in Unity which have SkeletonAnimation components. These SkeletonAnimations contain multiple different animations on different tracks.
The problem is that for some objects, playing one animation after another makes some parts of the animation object invisible. To illustrate, there is a bird and its SkeletonAnimation has an idle animation and a fly animation. I play the fly animation sometime after the idle animation loop starts. When the fly animation starts, the bird's wings disappear. The animations do not have a problem when played individually. Does anyone have any ideas as to why this could be happening?
I am using Unity 2022.3.2 and Spine version 4.1.23 on Windows 11.
Thanks in advance!