All I need is to get the spine animation atlas.
When unloading an animation from a spine, it creates files for us.
1 - atlas
2 - json
3 - number, atlases - textures in png format (or selected in the environment)
I can track texture imports in the project.
But then all the textures will get there, which I do not need.
Is there a way to get png objects with animation textures (skins) without affecting your logic
when importing them into a project
Let's say I can somehow see which textures are bound to SpinAtlasAsset.
Then take their path and use it to cover the texture format with the quality I need
Sorry for my English.
I don't really know him
Poking around a bit in your code.
I understand how it tracks files related specifically to the spine atlas.
The only thing I do not understand is why these lines.
Is it true to say.
That in these lines it checks whether there is a file and if it has some settings, then we do nothing.
If there are no settings, then we set them ourselves?
Somewhere it tracks whether the settings are set to it or not.
If this is the case, then I want to change the settings anyway.
So I just don't need them?