Hi there,
we're currently aiming for assigning dynamic content to spines.
Think of a card game where we animate cards but what's shown on the card would come downloaded from the web (shipping all cards of a card trading game with the game would be too much load).
Ideally we would like to assign textures directly to a part of a skeleton (quad mesh). Is that possible? If not, where is the merge point between pure textures and spine? Do we have to at least create tiny atlases out of them?
Assign texture to Spine
- Modifié
There are many ways how you can integrate downloadable content into a Spine skeleton.
You could create downloadable atlases which group multiple cards (or just a single one) to a download-bundle, and then load the required attachments from this separate atlas similar as in the example scene Spine Examples/Other Examples/AtlasRegionAttacher
.
You could also prepare each card as a Sprite asset, then download only the required Sprite assets and assign them as attachments as shown in the Spine Examples/Other Examples/Mix and Match
and Mix and Match Equip
example scenes.