• Unity
  • Flickering mesh in editor

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Hello,

This is not a pressing nor a game breaking issue, just kinda annoying, but my meshes are constantly flickering in the editor. It's only doing this with spine skeletons. Any idea why ?

This is indeed strange. Since the flickering ouline is different from the visible player mesh: do you have a second invisible skeleton mesh at the same location with a different pose? Which mesh does this silhouette correspond to?

Which skeleton component are you using? I assume SkeletonAnimation or SkeletonMecanim and not SkeletonGraphic, is that correct?

This is a SkeletonAnimation. I slightly modified the default spine shader to billboard the sprite.


This is a SkeletonAnimation. I slightly modified the default spine shader to billboard the sprite.

4 jours plus tard

Could you please send us a minimal Unity project as a zip package that still shows this issue? As in the past, please send it to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context. Then we can have a look at what's going wrong.