Hello guys 🙂
I've updated my Unity Render Pipeline on Unity 2019.3 to enable camera stacking.
I'm using Spine-Unity 3.8 runtime and it's slightly custom so I don't want to upgrade to 4.
With this new unity renderer my Spine shaders are not working anymore though, I understand that I need to upgrade them but I'm not sure how to do this, can I only upgrade the UPM without upgrading Spine-Unity runtime ?
If so, which UPM should I get ?
Thanks a lot :nerd: