Hello
I'm using unity 2020 with builtinRP
I'm trying to wrap my head about a problem I have on one of my character and seem to only happen in build ( not in editor)
Here it what it's supposed to look like :
https://drive.google.com/file/d/1a04kf3UwH1afpco_70VHJfZZCVqsNJ4F/view?usp=sharing
Here is what happen in build :
https://drive.google.com/file/d/1s7A0g67l10zVQKKSD8e_bsv2h4Uee1-i/view?usp=sharing
This character use two materials : skeleton and skeleton additive.
Also I noticed that this character seems to have a pretty huge material list at runtime :
Probably because it has lots of additive bits that break the batch ?
Thanks !