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  • Spine Runtime 4.0 zh-CN translation

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6 jours plus tard

@wiige FYI: We have recently added automatic layout scaling functionality to the SkeletonGraphic component, and thus added some documentation lines explaining the additional parameters.
The diff can be found here:
https://diffy.org/diff/e16cdd9556769
(Note: the first two sentences of *Match RectTransform with Mesh* are unchanged, just the following line was added at the end:

"This option is grayed-out unless Layout Scale Mode is set to None or the Edit Layout Bounds toggle button is set to edit-mode."

We hope that it helps users create a nice UI with Spine more easily 🙂.

    4 jours plus tard

    Harald I am back to thread now, and found https://diffy.org/diff/e16cdd9556769 expired. It says nothing found in the link.

    Would you please make a new diff for the SkeletonGraphic section update again so that I can easily check what I may missed in the translation?

    Thanks very much !

    5 jours plus tard
    12 jours plus tard
    10 jours plus tard
    11 jours plus tard

    @wiige FYI: We just added two lines to the spine-unity docs mentioning the newly added unlit URP 2D shader Universal Render Pipeline/Spine/Skeleton, in this section:
    https://esotericsoftware.com/spine-unity#URP-Shaders---Extension-UPM-Package
    I already added the Chinese version as well, it's this diff:
    https://diffy.org/diff/4cb9b241a687
    In case anything is incorrect, please just let us know 🙂.

      6 jours plus tard

      @wiige FYI: We have added a documentation line to the Chinese spine-unity documentation page, regarding an added Spine Preferences parameter:
      https://diffy.org/diff/bbe6214b2152b
      Please let us know in case anything is incorrect. 🙂

      21 jours plus tard
      • Modifié

      finally, I finished the all TODO list items.
      here is the last one, the translation of examples-chibi-stickers:

      zh-cn-spine-examples-chibi-stickers.zip
      4kB

      BTW, @Harald I believe you are mastering Chinese, it looks well, lol
      nice!

        wiige You finally did it!! 🎉 I have created the Chinese page for the chibi stickers example using your translated file: https://zh.esotericsoftware.com/spine-examples-chibi-stickers
        I fixed some URLs to link to the correct heading, but other than that it seems to be perfect 🙂

        I am sure you have helped many Chinese users. We appreciate all your efforts!

        @wiige Awesome, thanks so much for all your efforts!

        wiige BTW, @Harald I believe you are mastering Chinese, it looks well, lol

        😃 Thanks for checking! Well, let's say I can find English words in Chinese text and replace them without accidentally deleting other parts.
        "Don't understand, don't understand, shadername, don't understand. Don't understand." 😉

        2 mois plus tard

        Hi, @wiige.

        There has been a major update in the documentation of the spine-godot runtime, and I have added the English original text for the sections that do not yet have a Chinese translation yet. The following sections are missing Chinese translations:

        • Godot 4.x
        • Godot 4.x with C# support
        • Building the Godot editor and export templates via GitHub Actions
        • C# Project Setup
        • Updating the spine-godot Runtime

        We would appreciate it if you could translate these sections when you have time:
        https://esotericsoftware.com/spine-godot-zh

        For your information, there were other minor modifications, but I have already made some subtle changes and removed some notes which are outdated. If you are willing to do the translation, please download the latest documentation as markdown format and translate it.

          14 jours plus tard