- Modifié
Spine.Bone.UpdateAppliedTransform() is internal only
updateAppliedTransform() is listed in the docs as critical to use after updating Bone.a, Bone.b, Bone.c, Bone.d, Bone.worldX, and Bone.worldY.
However, in the Unity runtime, Bone.UpdateAppliedTransform() is an internal method, not a public one.
I want to check if this is an oversight, or if the documentation is out of date.
Thanks!
Yep, it should be public. We'll get this fixed up, thanks!
This has just been fixed, a new unitypackage is available here as usual:
Spine Unity Download
Thank you so much for the quick response, this is great!