• Unity
  • Issue with the Skeleton Renderer Custom Materials Component

Unity Version: 2020.3.5f1
Spine Runtime: 4.0-2021-07-05

I am trying to use separate materials for different slots but they don't seem to be working on SpineBoy. I followed the instructions in the documentation but the additional material doesn't even appear in the bottom part of the inspector. Am I missing something?

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Unfortunately we could not reproduce this issue, everything was replaced as expected on our end when choosing a similar setup as shown above.

Is anything changed when enabling and disabling any of the Override Disabled parameters?
Are you using other components at your GameObject that might perhaps interfere?

Update:
I got it working by restarting the editor and replacing the gameobject. The component now works without errors.

That is strange. Glad you've figured it out though, thanks for getting back to us. In case this happens again and you know how to reproduce this problem, don't hesitate to let us know.