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[4.0.78][Unity] Bone translation lost in Unity runtime
Hi there!
We are using Spine for our next game production. Currently we are using the latest beta branch of spine 4.0.78. We are also using the most resent Unity Runtime spine-unity-4.0-2021-06-01-beta.unitypackage.
Today we discovered a problem with a bone translation getting lost when using the animation in the Unity runtime.
I've recorded a video of the animation in both Spine and Unity. Video and export settings can be seen here: https://imgur.com/a/JbTJG0k.
In Spine the video clearly shows the hip bone moving up and down as the character walks. In Unity this movement seems to be gone. I've placed my cursor at the shoulder as a reference point in both videos.
I've also sent the spine and export files to your contact email.
Thank you!
We are sorry for the troubles and thanks for reporting! You seem to have discovered an export bug here.
We have created an issue ticket here for you to subscribe:
https://github.com/EsotericSoftware/spine-editor/issues/596
Hello Harald.
Thanks a lot!
I'm glad that you can use the assets to track down the fault. I'll subscribe to the tracker on Github.
Fixed in 4.0.79-beta, thanks for reporting! The Bezier handles need to be flat for the automatic conversion to stepped to make sense.
Awesome!
Thanks for the quick support!