foriero Harald, why do we have two variants of URP - SkeletonLit shader? Once I see it under URP/Spine/SkeletonLit and then we have it URP/2D/Spine/SkeletonLit Where the first one simply does not render anything at all. Only the 2D version works.
Harald It's the same as with Unity's URP shaders: One set of shaders is for use with a 2D Renderer asset (Universal Render Pipeline/2D/Spine), one for the normal 3D URP renderer (Universal Render Pipeline/Spine). spine-unity Runtime Documentation: URP Shaders Extension UPM Package We followed Unity's 2D/3D URP shader organization naming scheme here.