Glad to hear you've figured it out! Do you mean that the original file size is 4096 and it was set to Max Size 2048?
If so, then this would most likely be due to this known bug in Unity. The ticket says it's fixed in 2020.1 (in March last year I received a mail claiming it's fixed in 2020.2, so at least there it should be).
I thought the issue was coming from having inconsistent max size resolution (1 texture being repacked had a different max size than the others). But I tested again after reading your comment and you are right: using Quality Settings to lower the texture size is creating the bug, even if the max size are consistent. It's good to know it has been fixed in a later Unity version (We are using 2020.1.0f1 at the moment and in the bug post they are saying it's fixed in 2020.2.0a6).
Regarding the cropped images, do you receive half or quarter sections (in contrast to arbitrarily cropped sections)? If so, then this should be due to the above bug with half or quarter resolution texture settings (either in Quality Settings, then check out the active quality tier, or via max texture resolution). Could you please check these settings as well? If not, could you please post a screenshot showing the cropped image?
I used the same character and this time exported its texture with "rotation" enabled. Without using the repack, everything is working fine. Now using the repack, there is something I never saw... one texture element is combining the two issues: it is cropped and its also not appearing. The absolute dimension of the texture is 876x1027 and it's max size is set to 4096 (increasing it does not change anything). See screenshot below: