• Unity
  • How to Save SkeletonGraphic to PNG in Unity

hi, I have a SkeletonGraphic UI in Unity, I want to save current Skeleton Pose to a PNG or Texture .

What should i do ? how to get Current Skeleton Pose Texture ?

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Do you need to do this in Unity? There are export options (.png, .gif, etc) in Spine itself (Spine menu -> Export)

Jamez0r a écrit

Do you need to do this in Unity? There are export options (.png, .gif, etc) in Spine itself (Spine menu -> Export)

Thank for you reply。

YES , i want to save some poses in Unity.

In my project , I have a list of different poses of the characters. I don't want use many Skeleton. And The Users can save their favorite poses。

So. Is there a way to save a picture of a character pose?

Spine uses standard MeshRenderers and CanvasRenderers for rendering textured triangle meshes. So normal means of rendering to a RenderTexture apply, please just search Unity forums or documentation for "Render to texture" or "RenderTexture". You can then save the render texture to an image file, if you need to persist it on disk.