• Runtimes
  • [UE4]Applying material to SpineRenderComponent

Hi, i have createt custom lit material SpineLitNormalMaterial and set it to NormalBendMaterial slot. But SpineRenderComponent still use SpineUnlitNormalMaterial. I don`t understand how can i change material fo SpineRender

Related Discussions
...
2 mois plus tard
Mario a écrit

Hm, that's clearly a bug. Which UE4 version are you using? I've created an issue here: https://github.com/EsotericSoftware/spine-runtimes/issues/1791

UE 4.25.3


Mario a écrit

Hm, that's clearly a bug. Which UE4 version are you using? I've created an issue here: https://github.com/EsotericSoftware/spine-runtimes/issues/1791

a month and a half has passed
the bug is critical - i can't change the material in UE4
what is the approximate expected fix time?

un mois plus tard

We are very sorry to see that this issue has not yet been resolved. As Mario has been held up far longer than expected due to 4.0-beta compatibility and launcher issues, I will do my best to take over the issue with highest priority. I will let you know once a bugfix is available, hopefully by the end of this week.


This issue has just been fixed on the 3.8 branch, you can pull the latest changes now. Please let us know if this fixes the problem for you as well. Thanks for reporting and sorry again for the very long delay!