- Modifié
How can i rotate bones?
For some reason, bones attached to the left hand are not on the "0 rotation"
They are all already pinned to the texture. How can i rotate them back to 0 without unpinning each one from the meshes?
My main goal is to have a possibility to scale each bone horizontally, when needed. But right now its not possible
Hello Legosky007,
you can set the bones to the desired amount of rotation without influencing the images and bones bound or parented to them by using the compensate buttons:
Tools - Spine User Guide: Compensation
Moreover, if you moved a bone bound to a mesh, and the mesh distorts while in setup mode, you can press the Update Bindings button to bind the current bones position as the default position of the mesh.
Weights - Spine User Guide: Update bindings
Unlike the axes for translation, scale always uses the local axes. You'll need to rotate your bones so their world rotation is what you want.