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[Skeleton Graphics] Skeleton Utility - Spawn Hierarchy
Hi Herald,
Is there a reason why there is no Skeleton utility - Spawn Hierarchy for Skeleton Graphics?
We would like to follow text bones with TextMeshProUI.
Thank you, Marek.
Good question. It shall be added: https://github.com/EsotericSoftware/spine-runtimes/issues/1637
Herald, can I help with this one? We need it for our in game UI badly. :-) :-) ;-)
Thanks for offering help, just saw your message briefly after finishing the implementation, so everything was on its way just in time already :nerd: .It turned out to be more effort than anticipated, but nevertheless it's done now (SkeletonUtilityConstraints
shall now work with SkeletonGraphic
as well).
You can help by additional testing however, let me know if anything is not working as expected or broken that was not covered by my own tests. Please find the updated unitypackages here as usual:
Spine Unity Download
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I am running spine json and binary files both in Unity. In which, I can smoothly use the skeleton of the particular spine but whenever I use the graphic of the particular spine, the performance of specific spine is corrupts or jitters. so please give me a proper idea to run a graphic in Unity using Spine :zipper:
Thanks a lot Herald. :-) Will update you if I find anything not working.
Just for people who want to check out unity runtime directly from github. You can use SVN command line for that.
svn export
trust-server-cert
non-interactive
force "https://github.com/EsotericSoftware/spine-runtimes/trunk/spine-unity/Assets/Spine/" "MyDirectory/Spine"
svn export
trust-server-cert
non-interactive
force "https://github.com/EsotericSoftware/spine-runtimes/trunk/spine-csharp/src/" "MyDirectory/Spine/Runtime/spine-csharp/src"
Herald, works lovely. https://www.dropbox.com/s/wcth3rlki1lpumu/GAMEPLAYUI.mp4?dl=0
Thank you. :-)
samajgame2018 a écritI am running spine json and binary files both in Unity. In which, I can smoothly use the skeleton of the particular spine but whenever I use the graphic of the particular spine, the performance of specific spine is corrupts or jitters. so please give me a proper idea to run a graphic in Unity using Spine :zipper:
samajgame2018, sorry to hear that you are facing problems with SkeletonGraphic
! In general, please open a new thread for a question that does not match the heading of an existing recent thread. That keeps things more organized and easier to follow.
Regarding the actual question: SkeletonGraphic
should run equally well as SkeletonAnimation
without any issues. Could you please send us your problematic assets (the three files imported in Unity) as a zip package to contact@esotericsoftware.com, then we can have a look at it.
foriero a écritHerald, works lovely. https://www.dropbox.com/s/wcth3rlki1lpumu/GAMEPLAYUI.mp4?dl=0
Thank you. :-)
Glad to hear, looks very cool indeed! Thanks for the quick feedback!
Harald a écritGood question. It shall be added: https://github.com/EsotericSoftware/spine-runtimes/issues/1637
Is it working with Spine 3.7?
This feature was added in this commit:
https://github.com/EsotericSoftware/spine-runtimes/commit/016f438d59dcaf62c4ad9abb68351884c7c7cb72
It is implemented on the 3.8 branch, unfortunately not in 3.7, sorry.