Thanks for getting back to us.
undead_ooze a écritWithout the lerp to make the colors brighter the difference between the UI slate color and the color on the doll is even more noticeable, I tried several different ways of making that color conversion and that was the closest I managed to get to the original UI colors. Even with the lerp the orange on the second image is very clearly darker and more saturated than the slate color, not to mention it has a different hue.
Yes, I just meant that the displayed code (or graph) in general looks correct and that I see no obvious problem.
Before testing anything, the lerp
section, which is just correcting one error by another, needs to be removed (or set to alpha=1) to be able to properly judge the current result and find the problem.
undead_ooze a écritIn the case the problem is not my color conversion is there anything else that can be done?
If it originates from incorrect texture properties or similar, then this can be fixed by changing the respective asset parameters.
If it originates from incorrect code that is linking assets, your color conversion graph, and the spine material's shader, this can be corrected.
If any of the spine-ue4 code behaves incorrectly, then it can be fixed on our side.
So in short: there is (nearly) always a way.