Hi, I am making a rogue like game
my character has 3 facing skeleton(1. Left and Right 2. Up, 3.Down), which switch if facing changed
what I do is to set a Idle animation at track 0
and set another animation like Attack or something at track 1
when the attack animation end it should clear the track with fade out
so I use AddEmptyAnimation
my character Setup is set to show the "Left and Right" only
so as I make character turn to Up
when empty animation happen, it make the visible reset to original setup
then when the empty one ends, it just became true empty
what I think the empty one should inherit last entry, not set to setup and do nothing
or did I miss something to setting this?
please help, thanks