• Unity
  • Adding new animations to exisitng mechanim object

Is there a better way yet to update an existing unity mechanim with new animations other than

deleting the old spine files that were previously made and imported (6) and copying the controller/renaming it

then reimport the 3 files from spine into unity...which makes 3 more files and then relink the skeletaldata asset into the gameobject keeping the old controller but then keeping the new controller with the new animations and dragging them into the old controller (after making a dummy mechanim with the new pine data asset just for the new controller with the new animations?

Seems kind of complicated for something that should be fairly common (adding a new animation to an existing gameobject) no?

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The normal workflow is to just replace the old exported skeleton .json file with the new exported one. Additional animations should appear after the automatic import and can then be dragged into the existing controller as usual. I just tested it in the latest spine-unity version without any problems.

Did this workflow cause any problems at your local setup?

Wow, ok that is a lot easier thanks! ^_^

just drag in the new json that Spine exports and change that in the SkeletonData.asset area and drag new ani as usual!

Glad to hear, thanks for letting us know! 🙂