Hi @Harald,
I can't seem to apply skeleton meshes to my Unity prefabs. Do you have any suggestions on how to fix this?
Thanks
Hi @Harald,
I can't seem to apply skeleton meshes to my Unity prefabs. Do you have any suggestions on how to fix this?
Thanks
Sorry for the late reply! I just arrived back from vacation this week and this thread seems to have been missed.
This is a known problem unfortunately, see this issue ticket here:
[unity] Prefab instance always lists MeshFilter as override · #1273
You can subscribe to the ticket above to receive notifications on updates.
You can safely ignore the modified
state however, as the mesh is re-generated and not stored statically anyway (animation will change the mesh geometry based on the current frame).
Thanks for reporting!