- Modifié
BlendModeMaterials Missing?
- Modifié
hi,I'm using skeletondata modifier assets.
Spine-Unity SkeletonData Modifier Assets
It seems that runtime only detects Screen mode while Additive mode is missing.
The left side slot's blending mode is additive , right side slot's is screen.
in Spine:
in Unity:
I chose Default BlendModeMaterials asset. Shouldn't there be more materials like SkeletonPMAAdditive?
PS: I'm using unity 2018.3.0f2; my Spine-Unity runtime version is 3.7.xx
Maybe my setting is wrong, so I upload my project file, If there's something else I didn't notice please tell me. Thanks
Can you please check if Apply Additive Material
is enabled at the Default BlendModeMaterials
asset (or your own copy, whichever is used as your Skeleton Data Modifiers):
Harald a écritCan you please check if
Apply Additive Material
is enabled at theDefault BlendModeMaterials
asset (or your own copy, whichever is used as your Skeleton Data Modifiers):
That's it. Sorry for my missunderstanding :p
No problem at all, glad it worked!