Hey guys!
I was wondering if someone could point me into the right direction as to how get a Spine2d animation asset working inside of Unity's UI layer system.
I did a search and I found this;
However it's a bit dated, and I noticed that Spine2d has a "instantiate UI" option within Unity. I've tinkered a bit but haven't been able to get my asset to show up inside of my unity UI canvas. This has resulted in Unity crashing a few times so I'd appreciate any links to some documentation or video detailing the correct process as to how this should be done.
Thanks!
R