Vitrine Spine

Spine est utilisé dans le monde entier, par des éditeurs multimilliardaires aussi bien que par des petits studios de jeu ou des développeurs indépendants. Vous pouvez explorer ci-dessous les manières dont Spine est utilisé sur les jeux pour portables et ordinateurs de bureau, pour les scénarios interactifs, la réalisation de films, de dessins animés, de BD, d’effets spéciaux, et autres.

The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
The ability to deform 2D meshes and give depth to our 2D animations has been a revolution for us. It boosted both our production time and production value considerably.Séverin Larose
We were able to quickly create movements for 2D characters. When revising the motion, it was helpful that we could make adjustments to bones and change timing in the dopesheet without needing to waste time redrawing, as we do for hand drawn animations.Masayuki Onoue, Director

Vous voulez figurer dans notre vitrine ? Contactez-nous