Vitrine Spine

Spine est utilisé dans le monde entier, par des éditeurs multimilliardaires aussi bien que par des petits studios de jeu ou des développeurs indépendants. Vous pouvez explorer ci-dessous les manières dont Spine est utilisé sur les jeux pour portables et ordinateurs de bureau, pour les scénarios interactifs, la réalisation de films, de dessins animés, de BD, d’effets spéciaux, et autres.

Spine is by far the most intuitive animation software I've ever used. No matter the assignment, Spine will be a part of the pipeline.Shachar Tzin, Upopa
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
Thanks to Spine we've made great performance in our game and minimized the size of the build as much as possible. All the characters together with the animation are less than 6% of the build size.Alexey Gulev & Alexander Titkov, Bring Me Cakes
Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer

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