Spine Documentation
Vous trouverez ci-dessous une documentation complète pour utiliser Spine. D’autres ressources pour recevoir de l’aide incluent la FAQ Spine et le forum Spine.
Éditeur
- Guide d’utilisation de Spine
Apprenez comment utiliser toutes les fonctionnalités de Spine, du début à la fin. - Vidéos
Vidéos didactiques pour commencer rapidement à travailler avec Spine. - Cheat Sheet
Many of the hotkeys available in Spine in a condensed form. - Changelog
Details about what’s new in each version of the editor. - Roadmap
See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.
Bibliothèques
- Guide de runtimes Spine
Découvrez comment charger, créer et manipuler les squelettes dans vos applications en utilisant les runtimes de Spine. - Using the spine-unity runtime
How to use Spine with Unity. - Using the spine-c runtime
How to use Spine via the generic C runtime and integrate it into your engine. - Skeleton Viewer
A tool to load and display exported skeleton data. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.