Spine Documentation

Vous trouverez ci-dessous une documentation complète pour utiliser Spine. D’autres ressources pour recevoir de l’aide incluent la FAQ Spine et le forum Spine.

Éditeur

  • Guide d’utilisation de Spine
    Apprenez comment utiliser toutes les fonctionnalités de Spine, du début à la fin.
  • Vidéos
    Vidéos didactiques pour commencer rapidement à travailler avec Spine.
  • Cheat Sheet
    Many of the hotkeys available in Spine in a condensed form.
  • Changelog
    Details about what’s new in each version of the editor.
  • Spine Waffle
    See our roadmap and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.

Bibliothèques

  • Guide de runtimes Spine
    Découvrez comment charger, créer et manipuler les squelettes dans vos applications en utilisant les runtimes de Spine.
  • Using the spine-unity runtime
    How to use Spine with Unity.
  • Using the spine-c runtime
    How to use Spine via the generic C runtime and integrate it into your engine.
  • Skeleton Viewer
    A tool to load and display exported skeleton data.
  • Spine Runtime terminology
    Terminology used throughout the Spine Runtimes.
  • JSON format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Binary format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Atlas format
    Runtimes load this data to display images efficiently.
  • Super Spineboy
    An example platformer game showing how Spine can be used. All code and assets are included.