Spine Documentation

Vous trouverez ci-dessous une documentation complète pour utiliser Spine. D’autres ressources pour recevoir de l’aide incluent la FAQ Spine et le forum Spine.

Éditeur

  • Guide d’utilisation de Spine
    Apprenez comment utiliser toutes les fonctionnalités de Spine, du début à la fin.
  • Vidéos
    Vidéos didactiques pour commencer rapidement à travailler avec Spine.
  • Cheat Sheet
    Many of the hotkeys available in Spine in a condensed form.
  • Changelog
    Details about what’s new in each version of the editor.
  • Roadmap
    See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.

Bibliothèques

  • Guide de runtimes Spine
    Découvrez comment charger, créer et manipuler les squelettes dans vos applications en utilisant les runtimes de Spine.
  • Using the spine-unity runtime
    How to use Spine with Unity.
  • Using the spine-c runtime
    How to use Spine via the generic C runtime and integrate it into your engine.
  • Skeleton Viewer
    A tool to load and display exported skeleton data.
  • Spine Runtime terminology
    Terminology used throughout the Spine Runtimes.
  • JSON format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Binary format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Atlas format
    Runtimes load this data to display images efficiently.
  • Super Spineboy
    An example platformer game showing how Spine can be used. All code and assets are included.