wsnjsw

  • 4 juin 2022
  • Inscrit 15 mai 2022
  • Misaki a écrit

    Thank you for the reply!
    What I currently have is a parent object that has 4 separate skeleton animations for each pose(direction) and enable/disable them in run time. It seems like it is the best approach for now but I would really like to see if the spine can add some new features to make it more simple. I will keep doing my research and hopefully improve the method.
    Again thank you for the help!

  • Hello, I'm new to Spine. I have researched online to find a tutorial on making a top-down perspective character (like traditional RPGs,.front, back left, and right), and it seems like there's not much support for it.
    Since I'm making a top-down perspective character, I need four poses for the character, front, back, left, and right. My current approach is to have four different spine projects for each pose and export them separately. It works, but it's not a great solution since there are four export files for unity, and it is hard to make changes between each pose. I have tried put all the skeletons into one project but when I export them it still export those skeleton seperately.
    My question is, is there a way to put those four poses into a single spine project and export only one copy of the file that can be implemented into Unity? Thanks!